nKast

pixel perf-ect

14. April 2014 03:19
by nKast
0 Comments

CPU Skinning: Go Native

14. April 2014 03:19 by nKast | 0 Comments

One of the cool things with WP8 was the ability to write native code, something that was missing from the previous platform. Skinning was the perfect testbed to test what native code could do.  C++/CX The way to add native code to WP8 is C++/CX, a new language extension that replaced the mana... [More]

5. February 2014 03:20
by nKast
0 Comments

CPU Skinning: ARM-NEON

5. February 2014 03:20 by nKast | 0 Comments

 One of the nice things about Windows Phone 7 was the experimental support for ARM-NEON instructions. What it did, was generate NEON instructions for XNA's build in vector classes. It greatly improved performance on things like Physics, Particles, Geometry generation,etc. I used this from the v... [More]

2. February 2014 01:13
by nKast
0 Comments

CPU Skinning: Better Loading times

2. February 2014 01:13 by nKast | 0 Comments

One of the issues I had to resolve during the development of our next game was slow loading times on WP8. After some investigation I figure that about half of the time was spent on loading models with skinning information. I use the code from the CPU Skinning sample. The sample demonstrat... [More]